Base class defining the interface for a Graphics Texture.
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#include <SurgSim/Graphics/Texture.h>
Base class defining the interface for a Graphics Texture.
◆ Texture()
| SurgSim::Graphics::Texture::Texture |
( |
| ) |
|
◆ ~Texture()
| virtual SurgSim::Graphics::Texture::~Texture |
( |
| ) |
|
|
inlinevirtual |
◆ clearImage()
| virtual void SurgSim::Graphics::Texture::clearImage |
( |
| ) |
|
|
pure virtual |
◆ isPointSprite()
| bool SurgSim::Graphics::Texture::isPointSprite |
( |
| ) |
const |
Get point sprite flag state.
◆ loadImage()
| virtual bool SurgSim::Graphics::Texture::loadImage |
( |
const std::string & |
filePath | ) |
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pure virtual |
◆ setIsPointSprite()
| void SurgSim::Graphics::Texture::setIsPointSprite |
( |
bool |
value | ) |
|
Set point sprite flag on/off.
◆ m_isPointSprite
| bool SurgSim::Graphics::Texture::m_isPointSprite |
|
private |
The documentation for this class was generated from the following files: