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#include "SurgSim/Graphics/OsgSkeletonRepresentation.h"#include <algorithm>#include <boost/thread.hpp>#include <map>#include <osg/Geode>#include <osg/Quat>#include <osg/Node>#include <osg/PositionAttitudeTransform>#include <osg/Shader>#include <osg/Vec3>#include <osgAnimation/Bone>#include <osgAnimation/RigGeometry>#include <osgAnimation/RigTransformHardware>#include <osgAnimation/Skeleton>#include <osgAnimation/StackedQuaternionElement>#include <osgAnimation/StackedTranslateElement>#include <osgAnimation/UpdateBone>#include <osgDB/ReadFile>#include "SurgSim/Framework/ApplicationData.h"#include "SurgSim/Framework/FrameworkConvert.h"#include "SurgSim/Framework/Log.h"#include "SurgSim/Framework/ObjectFactory.h"#include "SurgSim/Framework/Runtime.h"#include "SurgSim/Graphics/OsgModel.h"#include "SurgSim/Graphics/OsgRigidTransformConversions.h"#include "SurgSim/Graphics/OsgProgram.h"Classes | |
| struct | SurgSim::Graphics::BoneData |
| Local data structure to store the bones and their references to the transforms. More... | |
Namespaces | |
| SurgSim | |
| SurgSim::Graphics | |
1.8.13