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#include <memory>#include <unordered_map>#include "SurgSim/Graphics/RenderTarget.h"#include "SurgSim/Graphics/OsgTexture.h"#include "SurgSim/Graphics/OsgTexture2d.h"#include "SurgSim/Graphics/OsgTextureRectangle.h"#include <osg/FrameBufferObject>#include "SurgSim/Graphics/OsgRenderTarget-inl.h"Go to the source code of this file.
Classes | |
| class | SurgSim::Graphics::OsgAbstractRenderTarget |
| Osg abstract render target, this hides the type of the actual osg texture and lets us use OsgRenderTarget without the template type. More... | |
| class | SurgSim::Graphics::OsgRenderTarget< T > |
| Specific implementation of the render target class. More... | |
Namespaces | |
| SurgSim | |
| SurgSim::Graphics | |
Typedefs | |
| typedef OsgRenderTarget< OsgTexture2d > | SurgSim::Graphics::OsgRenderTarget2d |
| typedef OsgRenderTarget< OsgTextureRectangle > | SurgSim::Graphics::OsgRenderTargetRectangle |
1.8.13