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Colobot
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A spot (large shadow) drawn on the ground by the graphics engine. More...
#include <src/graphics/engine/engine.h>
Public Member Functions | |
| void | LoadDefault () |
Public Attributes | |
| bool | used = false |
| If true, ground spot is valid. More... | |
| Color | color |
| Color of the shadow. More... | |
| float | min = 0.0f |
| Min altitude. More... | |
| float | max = 0.0f |
| Max altitude. More... | |
| float | smooth = 0.0f |
| Transition area. More... | |
| Math::Vector | pos |
| Position for the shadow. More... | |
| float | radius = 0.0f |
| Radius of the shadow. More... | |
| Math::Vector | drawPos |
| Position of the shadow drawn. More... | |
| float | drawRadius = 0.0f |
| Radius of the shadow drawn. More... | |
A spot (large shadow) drawn on the ground by the graphics engine.
| bool Gfx::EngineGroundSpot::used = false |
If true, ground spot is valid.
| float Gfx::EngineGroundSpot::min = 0.0f |
Min altitude.
| float Gfx::EngineGroundSpot::max = 0.0f |
Max altitude.
| float Gfx::EngineGroundSpot::smooth = 0.0f |
Transition area.
| Math::Vector Gfx::EngineGroundSpot::pos |
Position for the shadow.
| float Gfx::EngineGroundSpot::radius = 0.0f |
Radius of the shadow.
| Math::Vector Gfx::EngineGroundSpot::drawPos |
Position of the shadow drawn.
| float Gfx::EngineGroundSpot::drawRadius = 0.0f |
Radius of the shadow drawn.