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Colobot
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Main graphics engine - CEngine class. More...
#include "common/singleton.h"#include "graphics/core/color.h"#include "graphics/core/material.h"#include "graphics/core/texture.h"#include "graphics/core/vertex.h"#include "math/intpoint.h"#include "math/matrix.h"#include "math/point.h"#include "math/sphere.h"#include "math/vector.h"#include <string>#include <vector>#include <map>#include <set>#include <memory>#include <unordered_map>
Classes | |
| struct | Gfx::EngineTriangle |
| A triangle drawn by the graphics engine. More... | |
| struct | Gfx::EngineBaseObjDataTier |
| Tier 3 of object tree (data) More... | |
| struct | Gfx::EngineBaseObjTexTier |
| Tier 2 of base object tree (textures) More... | |
| struct | Gfx::EngineBaseObject |
| struct | Gfx::EngineObject |
| Object drawn by the graphics engine. More... | |
| struct | Gfx::EngineShadow |
| Shadow drawn by the graphics engine. More... | |
| struct | Gfx::EngineGroundSpot |
| A spot (large shadow) drawn on the ground by the graphics engine. More... | |
| struct | Gfx::EngineGroundMark |
| A mark on ground drawn by the graphics engine. More... | |
| class | Gfx::CEngine |
| The graphics engine. More... | |
| struct | Gfx::CEngine::WriteScreenShotData |
| struct | Gfx::CEngine::PendingDebugDraw |
Namespaces | |
| Gfx | |
| Namespace for (new) graphics code. | |
Main graphics engine - CEngine class.